There’s no question that the Montreal Canadiens are one of the best teams in the NHL. They’ve won three Stanley Cups in the last four years, and they have a lot of talent on their roster. But there are also some teams that are just as good, if not better, than the Canadiens. Here’s a look at Gau’s top five best teams in the NHL:
- Pittsburgh Penguins: The Penguins have been one of the most consistent teams in the NHL for over a decade now. They’ve won two Stanley Cups and have some of the best players in the game. They don’t have as much talent as Montreal, but they play with heart and passion.
- Boston Bruins: The Bruins are another team that has been around for a while. They’ve won two Stanley Cups and have some of the best players in the game. They play with heart and passion, and they always seem to be one step ahead of their opponents.
- Washington Capitals: The Capitals are another team that has been around for a while. They’ve won two Stanley Cups and have some of the best players in the game. They play with heart and passion, and they always seem to be one step ahead of their opponents.
- Edmonton Oilers: The Oilers are another team that has been around for a while. They’ve won two Stanley Cups and have some of the best players in the game. They play with heart and passion, and they always seem to be one step ahead of their opponents.
However, most of us discover how effective and ultimately powerful Gau can become with his rages.
Gau learns physical and magical attacks from enemies when he uses the “leap” command. But leap is only available while in the area known as the Veldt.
The good news is that you can encounter nearly every enemy you’ve ever entered into combat with in the Veldt; you don’t even need to have defeated them, just encountered them.
Well if you’re going out hunting rages then this guide should be perfect. Here are some of Gau’s best learnable rages that’ll keep him in your party throughout the whole playthrough.
10. Satellite
Satellite is one rage a lot of people are on the fence about. But it has great utility, and is ideal for softening up your foes so your other party members can finish them quickly.
It’s also immune to nearly every negative status. So using this will help if you don’t have a lot of ribbons available.
Special attack: Sonic boom, this attack deals 5/8 damage to the foe’s current HO. It will never finish an enemy off, but by cutting them down, they should be easy enough to finish off. Just be aware most unique enemies will be immune to this. Passive abilities: Float Immunities: Blind, zombie, poison, invisible, Imp, petrify, death, doom, critical, image, silence, berserk, confused, sap and sleep. Weaknesses: Thunder, water Encountered in: Imperial Camp
9. Bomb
Fire damage seems to be a theme among these early rages, and perhaps rightly so.
Fire tends to be considered as the main damage dealing spell in the fantasy genre!
Bombs have a beastly attack that could target one (or all) foes; and this comes with some nifty immunities as well!
Now the bomb can be a rare enemy, so search around for them when you visit the Phantom Train.
Special attack: Blaze, fire element attack one/all foes Passive abilities: Float Weaknesses: Ice and Water Encountered in: Phantom Train
8. Templar
The Templar has few immunities, but is weak only to poison.
Templar casts protect straight away, giving Gau a buff to his defenses and has access to Fira.
Effective and straight to the point, just like an empire soldier should be!
Special abilities: Fira one/all enemies Passive abilities: Protect Immunities: Blind and sleep Weaknesses: Poison Encountered: Imperial palace
7. Marchosias
Holding the rare element of wind, this rage hits very hard with high accuracy. And hits all of your foes on the field, too.
It has great immunities to boot, and is only weak to its own element.
An absolute must-have when wading through combat areas with multiple enemies.
Special attack: Aero all enemies Passive ability: Float Immunities: Imp, petrify, death, doom, critical, confused, sleep, slow and stop. Weakness: Wind Encountered: World Map (World of Ruin)
6. Aspirian
Fantastically powerful, nuff said.
Utilizing the thunder element for its special attack, this thing can deal some damage.
The only downside is it can attack one or all foes sporadically, vs. other rages that hit all enemies in a more predictable manner.
But still, the high damage output won’t have you complaining.
Special attack: Gigavolt, one/all enemies Passive ability: Float Immunities: Blind, Imp, Silence, Confused and sleep Weakness: Fire Encountered: Serpent Trench
5. Tyranosaur
Search forums everywhere online, and you’ll see this is a rage that everyone loves.
It’s hard to find a reason not to love it.
This has got great power with okay accuracy; but its best aspects are that it hits all foes and ignores reflect.
Along with the immunities it grants, this is an absolute powerhouse of a rage, much like its namesake.
Special attack: Meteor, all foes; ignores reflect Passive ability: None Immunities: Blind, zombie, poison, imp, petrify, death, doom, critical, image, silence, berserk, confuse, sap and stop Weakness: Ice Encountered: World Map (World of Ruin) in a forest north of the Veldt, shaped like a dinosaur’s head.
4. Io
We are definitely getting into the realm of popular rages now, and this one’s a doozy.
Io will do large amounts of damage, and much like the Tyrannosaur, ignores reflect and similar defenses.
Its special attack’s element is fire, so it hits all foes and just doesn’t miss. Talk about a game changer.
Special attack: Flare Star Passive ability: None Immunities: poison, wind, blind, zombie, invisible, imp, critical, image, silence, berserk, confuse, sap, sleep and stop Weakness: Lightning, holy, and water Encountered: Dreamscape
3. Yojimbo
I’m attempting to avoid spoilers here, but I guarantee you for a very sentimental reason you’ll want this rage.
But that’s not the reason it’s taken the number 3 spot. Because it’s also extremely powerful!
It’s non-elemental and cannot be avoided, so it hits all enemies 100% of the time.
Frequently cited as the best rage to sweep the field with, you’ll be returning to this choice again and again (once you have it).
Special attack: Shock; all enemies Passive ability: None Immunities: Blind, petrify, death, doom, critical, confuse and sleep Weakness: Poison Encountered: Kefka’s Tower
2. Raffelesia
Coming in at number 2 we have the rage considered to be the most overpowered of them all.
This rage’s special ability causes the afflicted to harm itself, much like confuse, except physical attacks can’t clear it.
And nothing is immune to this… that’s right, even bosses!
Perhaps the only reason this isn’t number one is because the special attack’s accuracy isn’t fantastic. And many have said the game almost becomes boring due to how over powered it is.
Still, it deserves its spot on this list.
Special attack: Entice Passive abilities: None Immunities: Blind, Zombie, Poison, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop Weakness: None Encountered: Jidoor
1. Stray Cat
No seriously, stray cat.
I assure you I’m not joking here!
This easily overlooked enemy is a power house of a rage for Gau.
Offering multiple attacks with high damage output, this can quickly become your go to. Or maybe even your only selection, even into the late game.
This is essentially just a beating stick choice. But believe you-me, use it and you won’t regret it.
And let’s say you want to make it even more overpowered?
Give Gau the Master’s Scroll…
Special abilities: Cat scratch – physically attack four times! Passive abilities: None Immunities: None Weaknesses: None Encountered: World Map